﻿using UnityEngine;
using System.Collections;

namespace Battle
{
    public interface ITransition
    {
        bool Transite(FsmContext context, ref FsmState nxt);
    }

    public class BaseTransition : ITransition
    {
        public virtual bool Transite(FsmContext context, ref FsmState nxt)
        {
            return false;
        }
    }	
}

